AI Insights · Timothy · June 2024
Top 5 Boxing Games Performance in Turkey for Q2 2024
Discover the top-performing boxing games in Turkey for Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, the top five boxing games in Turkey showed varied performance across downloads, revenue, and weekly active users, according to Sensor Tower data. Here’s a detailed look at how each app fared on the unified platform.
Arm Wrestling Master from GOODROID, Inc. saw a significant fluctuation in downloads, starting strong with 39K in the first week of April and dipping to 8.9K by the end of May, before recovering to 15K in the last week of June. Weekly active users followed a similar trend, beginning at 121K and seeing a decline to 71K in late May, then rising again to 89.5K by the end of June.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a modest revenue stream, peaking at $150 in the first week of April and then maintaining a steady rate around $60 to $128 throughout the quarter. Downloads were relatively stable, starting at 20.6K and fluctuating between 10K to 20K, ending with 15.6K in the last week of June. Weekly active users saw a slight decline from 75.7K to 61K over the quarter.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, did not generate any revenue but had notable download activity. Downloads started at 10.6K, peaked at 22.6K in mid-May, and then decreased to 9.3K by the end of June. Weekly active users mirrored this trend, beginning at 35K, climbing to 54K in mid-May, and ending at 36K.
Real Boxing 2 from Vivid Games S.A. had consistent revenue, ranging from $354 to $623, and ended the quarter at $496. Downloads started at 23.3K and dropped to 4K by the last week of June. Weekly active users began at 38.7K and saw a decrease to 10.5K by the end of the quarter.
Finally, Gym Heros: Fighting Game from Fighting Arena showed no revenue but had steady download numbers, starting at 7.4K, peaking at 8.8K in mid-April, and ending at 4.8K in late June. Weekly active users started at 22.5K, peaked at 24.5K in mid-April, and then declined to 14.2K by the end of June.
For more detailed insights, visit Sensor Tower.